Designing for the Global Market
What does it take to make your website global? I mean technically people can already access it from anywhere if it’s a public site, so all you need is a little bit of translation from babblefish right? Wrong. Translation Believe…
The Value of Intuitive Interfaces
Never underestimate the value of an intuitive interface especially when designing for the general public. Nothing can be made too easy, but it can definitly be too hard. Below is a picture that was sent to me of a pay…
Who are you designing for?
As the name “User Experience” professional implies, many of us would say we design for “users”, “potential users”, or “user groups”. However there are currently many trends in place trying to get us to permanently move away from this term…
Who Moved My Stuff?
Change is good, and it’s important to keep your site up to date. However change can also be hard to handle, especially when you feel as if you’ve had the rug pulled out from under you. Which is how many…
First Impressions Count
First impressions are worth a lot on the web when competition is only a click away. So what first impression are you giving people when they come to your website? Does your site seem confusing, overwhelming, without focus? One of…
Integrating UX into an Agile Environment
I’ve posted about Agile previously, but each time it has been generalized reviews of the practice. So I decided it was time to really get into the nitty-gritty of what it means to practice user experience in an Agile environment….
The Devil is in the Details
Do you ever obsess about the little details in your website, and then tell yourself “it’s not that big of a deal”. Well it just may be a big deal. Everything on your website has the potential to make a…
Keep it Simple… Kind of.
Simplicity vs. Features Many of us have come across the KISS principle at some point in our lives. The KISS principle is basically an acronym for “Keep It Simple Stupid”. This principle goes hand and hand with Occam’s razor which…
Usability Lessons from Video Games
Much can be learned about usability through video games. Computer games, unlike computer programs are often chosen much more than required. Many users of large software applications use those applications out of need; many of these applications have few if…